Difference between revisions of "Glenn Keller"

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Glenn met Jay Miner at the Sunnyvale train station. He drove a Lincoln and had his dog, Mitchy in the car. Jay greets Glenn and asks him, "What's the difference between a latch and a flip-flop?" Glenn answers correctly.  
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Prior to Amiga, Glenn studied ocean waves at the University of Edinburgh and wanted to enter the field of ocean engineering. Glenn met Jay Miner at the Sunnyvale train station. He drove a Lincoln and had his dog, Mitchy in the car. Jay greets Glenn and asks him, "What's the difference between a latch and a flip-flop?" Glenn answers correctly.  
  
 
Although Glenn initially stuck to what he knew about electronics, he learned a lot while working at the company. Jay taught him chip design. Using the whiteboard as a guide, Glenn was assigned to design of a chip which would interface with peripherals and handle other functions not included in the first 2 chips. [2]
 
Although Glenn initially stuck to what he knew about electronics, he learned a lot while working at the company. Jay taught him chip design. Using the whiteboard as a guide, Glenn was assigned to design of a chip which would interface with peripherals and handle other functions not included in the first 2 chips. [2]
  
 
Chip design was accomplished by drawing on vellum, digitizing it and putting it in a database. The layout was then printed on a large sheet, which several people would spread out on the floor and draw the wiring with a yellow marker. Wire-wrapped breadboards of the circuitry would also be made using discrete chips. [2]
 
Chip design was accomplished by drawing on vellum, digitizing it and putting it in a database. The layout was then printed on a large sheet, which several people would spread out on the floor and draw the wiring with a yellow marker. Wire-wrapped breadboards of the circuitry would also be made using discrete chips. [2]
 
Prior to Amiga, Glenn studied ocean waves at the University of Edinburgh and wanted to enter the field of ocean engineering. [2]
 
  
 
After leaving Amiga, Glenn worked with RJ Mical and Dave Needle on the Atari Lynx (Epyx Handy) and later the 3D0 game console. [2]
 
After leaving Amiga, Glenn worked with RJ Mical and Dave Needle on the Atari Lynx (Epyx Handy) and later the 3D0 game console. [2]

Revision as of 00:53, 18 November 2022

Prior to Amiga, Glenn studied ocean waves at the University of Edinburgh and wanted to enter the field of ocean engineering. Glenn met Jay Miner at the Sunnyvale train station. He drove a Lincoln and had his dog, Mitchy in the car. Jay greets Glenn and asks him, "What's the difference between a latch and a flip-flop?" Glenn answers correctly.

Although Glenn initially stuck to what he knew about electronics, he learned a lot while working at the company. Jay taught him chip design. Using the whiteboard as a guide, Glenn was assigned to design of a chip which would interface with peripherals and handle other functions not included in the first 2 chips. [2]

Chip design was accomplished by drawing on vellum, digitizing it and putting it in a database. The layout was then printed on a large sheet, which several people would spread out on the floor and draw the wiring with a yellow marker. Wire-wrapped breadboards of the circuitry would also be made using discrete chips. [2]

After leaving Amiga, Glenn worked with RJ Mical and Dave Needle on the Atari Lynx (Epyx Handy) and later the 3D0 game console. [2]

Glenn also worked as a contractor for Commodore, working with engineers in West Chester on the AAA chipset, which later became AGA. [2]

References

  1. Spring, Adam. Remotely-Interested Podcast - RIP 16: Glenn Keller - Remotely-Interested Podcast, 2017
  2. Becker, Anthony. INTERVIEW | Glenn Keller - The Guru Meditation, 2017