Difference between revisions of "Chapter II - The Playfield Hardware"
Jump to navigation
Jump to search
Line 45: | Line 45: | ||
=== REGISTER BIT THAT SELECTS THIS MODE === | === REGISTER BIT THAT SELECTS THIS MODE === | ||
− | + | = HOW BIT-PLANE DATA IS STORED IN MEMORY = | |
= WHERE IS THE BIT-PLANE DATA STORED = | = WHERE IS THE BIT-PLANE DATA STORED = |
Revision as of 22:56, 18 August 2024
Contents
- 1 INTRODUCTION
- 2 PLAYFIELD HARDWARE
- 3 HOW TO SELECT THE COLOR OF PLAYFIELD ELEMENTS
- 4 SELECTING COMBINATIONS OF BIT-PLANES
- 5 HOW BIT-PLANE DATA IS STORED IN MEMORY
- 6 WHERE IS THE BIT-PLANE DATA STORED
- 7 HOW TO CONTROL THE SIZE OF THE DISPLAY
- 8 DETERMINING HOW MUCH DISPLAY MEMORY IS NEEDED
- 9 SCROLLING THE PLAYFIELDS
- 10 HOW PLAYFIELDS INTERACT WITH OTHER ELEMENTS
- 11 PLAYFIELD SELECTION COLOR CHARTS