Difference between revisions of "Power System"

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# [https://www.annarchive.com/files/electronic_fun_Vol_1_07_may_1983.pdf New Products] - Electronic Fun - vol. 1 no. 7 - 5/1983, pp. 12-13
 
# [https://www.annarchive.com/files/electronic_fun_Vol_1_07_may_1983.pdf New Products] - Electronic Fun - vol. 1 no. 7 - 5/1983, pp. 12-13
 
# Bagnall, Brian. [https://www.amazon.com/Commodore-Amiga-Years-Brian-Bagnall/dp/0994031025 ''Commodore: The Amiga Years''] Variant Press - 2017
 
# Bagnall, Brian. [https://www.amazon.com/Commodore-Amiga-Years-Brian-Bagnall/dp/0994031025 ''Commodore: The Amiga Years''] Variant Press - 2017
# AtariAge [https://atariage.com/company_page.php?SystemID=2600&CompanyID=44 Atari 2600 Companies - Amiga]
+
# AtariAge [https://atariage.com/company_page.php?SystemID=2600&CompanyID=44 ''Atari 2600 Companies - Amiga'']

Revision as of 22:18, 18 April 2023

The Amiga Power System was a line of video game products introduced in 1983 by the original Amiga company, initially as add-ons for the Atari VCS. Dave Morse believed having a line of products using the same name would make retailers order more from them.

The Power Stick and Joyboard controllers were released.

Another component of the Power System was the Power Module, a cartridge which included a CPU and 6K of RAM. Any standard audio cassette recorder could be used for loading games. The module was to sell for $44.95 USD. An optional modem could also be used for interacting with other players over the phone line. [1]

Game cartridges for the VCS were also planned. The itles were developed by Jerry Lawson's company, Videosoft. Only 'Mogul Maniac' was released.


References

  1. New Products - Electronic Fun - vol. 1 no. 7 - 5/1983, pp. 12-13
  2. Bagnall, Brian. Commodore: The Amiga Years Variant Press - 2017
  3. AtariAge Atari 2600 Companies - Amiga