Difference between revisions of "Glenn Keller"

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Prior to Amiga, Glenn studied generating electricity from ocean waves at the University of Edinburgh and wanted to enter the field of ocean engineering. Funding for alternative energy went away so Glenn went to Silicon Valley. [1]  
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Prior to Amiga, Glenn studied generating electricity from ocean waves at the University of Edinburgh and wanted to enter the field of ocean engineering. Funding for alternative energy went away so Glenn went to Silicon Valley. [[https://www.youtube.com/watch?v=uPK-VJDsWjU 1]]  
  
 
In Silicon Valley, he meets [[Jay Miner]] at the Sunnyvale train station. He is parked in a Lincoln and has his dog, [[Mitchy]] in the car. Jay greets Glenn and asks him, "What's the difference between a latch and a flip-flop?" Glenn answers correctly and wants to work for him.   
 
In Silicon Valley, he meets [[Jay Miner]] at the Sunnyvale train station. He is parked in a Lincoln and has his dog, [[Mitchy]] in the car. Jay greets Glenn and asks him, "What's the difference between a latch and a flip-flop?" Glenn answers correctly and wants to work for him.   
  
At Amiga, Glenn initially stuck to what he knew about electronics, but ended up learning a lot while working there. Jay taught him chip design. Using the whiteboard as a guide, Glenn was assigned to design of a chip which would interface with peripherals and handle other functions not included in the first 2 chips. [2]
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At Amiga, Glenn initially stuck to what he knew about electronics, but ended up learning a lot while working there. Jay taught him chip design. Using the whiteboard as a guide, Glenn was assigned to design of a chip which would interface with peripherals and handle other functions not included in the first 2 chips.  
  
Chip design was accomplished by drawing on vellum, digitizing it and putting it in a database. The layout was then printed on a large sheet, which several people would spread out on the floor and draw the wiring with a yellow marker. Wire-wrapped breadboards of the circuitry would also be made using discrete chips. [2]
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Chip design was accomplished by drawing on vellum, digitizing it and putting it in a database. The layout was then printed on a large sheet, which several people would spread out on the floor and draw the wiring with a yellow marker. Wire-wrapped breadboards of the circuitry would also be made using discrete chips. [[https://www.youtube.com/watch?v=fuXH2csMR8Y 2]]
  
After leaving Amiga, Glenn worked with [[RJ Mical]] and [[Dave Needle]] on the Atari Lynx (Epyx Handy) and later the 3DO game console. [1], [2]
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After leaving Amiga, Glenn worked with [[RJ Mical]] and [[Dave Needle]] on the Atari Lynx (Epyx Handy) and later the 3DO game console.  
 
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Glenn also worked as a contractor for [[Commodore]], working with engineers in West Chester on the AAA chipset, which later became AGA. [[https://www.youtube.com/watch?v=uPK-VJDsWjU 1]], [2]
Glenn also worked as a contractor for [[Commodore]], working with engineers in West Chester on the AAA chipset, which later became AGA. [2]
 
  
 
== References ==
 
== References ==
  
# Spring, Adam. Remotely-Interested Podcast - ''RIP 16: Glenn Keller'' - Remotely-Interested Podcast, 2017
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# Spring, Adam. Remotely-Interested Podcast - ''[https://www.youtube.com/watch?v=uPK-VJDsWjU RIP 16: Glenn Keller]'' - Remotely-Interested Podcast, 2017
# Becker, Anthony. ''INTERVIEW | Glenn Keller'' - The Guru Meditation, 2017
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# Becker, Anthony. ''[https://www.youtube.com/watch?v=fuXH2csMR8Y INTERVIEW | Glenn Keller]'' - The Guru Meditation, 2017

Revision as of 02:34, 18 November 2022

Prior to Amiga, Glenn studied generating electricity from ocean waves at the University of Edinburgh and wanted to enter the field of ocean engineering. Funding for alternative energy went away so Glenn went to Silicon Valley. [1]

In Silicon Valley, he meets Jay Miner at the Sunnyvale train station. He is parked in a Lincoln and has his dog, Mitchy in the car. Jay greets Glenn and asks him, "What's the difference between a latch and a flip-flop?" Glenn answers correctly and wants to work for him.

At Amiga, Glenn initially stuck to what he knew about electronics, but ended up learning a lot while working there. Jay taught him chip design. Using the whiteboard as a guide, Glenn was assigned to design of a chip which would interface with peripherals and handle other functions not included in the first 2 chips.

Chip design was accomplished by drawing on vellum, digitizing it and putting it in a database. The layout was then printed on a large sheet, which several people would spread out on the floor and draw the wiring with a yellow marker. Wire-wrapped breadboards of the circuitry would also be made using discrete chips. [2]

After leaving Amiga, Glenn worked with RJ Mical and Dave Needle on the Atari Lynx (Epyx Handy) and later the 3DO game console. Glenn also worked as a contractor for Commodore, working with engineers in West Chester on the AAA chipset, which later became AGA. [1], [2]

References

  1. Spring, Adam. Remotely-Interested Podcast - RIP 16: Glenn Keller - Remotely-Interested Podcast, 2017
  2. Becker, Anthony. INTERVIEW | Glenn Keller - The Guru Meditation, 2017